local a=game:GetService("Players")local b=a.LocalPlayer;local function c(c)local d=c:WaitForChild("HumanoidRootPart")local e=Instance.new("Attachment")e.Name="LookAtAttachment";e.Parent=d;local f=Instance.new("AlignOrientation")f.Name="LookAtNearestPlayer";f.Mode=Enum.OrientationAlignmentMode.OneAttachment;f.AlignType=Enum.AlignType.PrimaryAxisLookAt;f.Attachment0=e;f.MaxTorque=math.huge;f.Responsiveness=50;f.RigidityEnabled=false;f.Parent=d;task.spawn(function()while c.Parent and f.Parent do local c;local e=math.huge;for a,a in a:GetPlayers()do if a~=b then local a=a.Character;local a=a and a:FindFirstChild("HumanoidRootPart")if a then local b=(a.Position-d.Position).Magnitude;if b